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Java Coding Problems

You're reading from   Java Coding Problems Become an expert Java programmer by solving over 250 brand-new, modern, real-world problems

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Product type Paperback
Published in Mar 2024
Publisher Packt
ISBN-13 9781837633944
Length 798 pages
Edition 2nd Edition
Languages
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Author (1):
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Anghel Leonard Anghel Leonard
Author Profile Icon Anghel Leonard
Anghel Leonard
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Toc

Table of Contents (16) Chapters Close

Preface 1. Text Blocks, Locales, Numbers, and Math 2. Objects, Immutability, Switch Expressions, and Pattern Matching FREE CHAPTER 3. Working with Date and Time 4. Records and Record Patterns 5. Arrays, Collections, and Data Structures 6. Java I/O: Context-Specific Deserialization Filters 7. Foreign (Function) Memory API 8. Sealed and Hidden Classes 9. Functional Style Programming – Extending APIs 10. Concurrency – Virtual Threads and Structured Concurrency 11. Concurrency ‒ Virtual Threads and Structured Concurrency: Diving Deeper 12. Garbage Collectors and Dynamic CDS Archives 13. Socket API and Simple Web Server 14. Other Books You May Enjoy
15. Index

211. Introducing virtual threads

Java allows us to write multithreaded applications via the java.lang.Thread class. These are classical Java threads that are basically just thin wrappers of OS (kernel) threads. As you’ll see, these classical Java threads are referred to as platform threads, and they have been available for quite a long time (since JDK 1.1, as the following diagram reveals):

Figure 10.4.png

Figure 10.4: JDK multithreading evolution

Next, let’s move on to JDK 19 virtual threads.

What’s the problem with platform (OS) threads?

OS threads are expensive in every single way, or more specifically, they are costly in terms of time and space. Creating OS threads is, therefore, a costly operation that requires a lot of stack space (around 20 megabytes) to store their context, Java call stacks, and additional resources. Moreover, the OS thread scheduler is responsible for scheduling Java threads, which is another costly operation that requires moving...

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