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IPython Interactive Computing and Visualization Cookbook

You're reading from   IPython Interactive Computing and Visualization Cookbook Harness IPython for powerful scientific computing and Python data visualization with this collection of more than 100 practical data science recipes

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783284818
Length 512 pages
Edition 1st Edition
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Author (1):
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Cyrille Rossant Cyrille Rossant
Author Profile Icon Cyrille Rossant
Cyrille Rossant
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Table of Contents (17) Chapters Close

Preface 1. A Tour of Interactive Computing with IPython FREE CHAPTER 2. Best Practices in Interactive Computing 3. Mastering the Notebook 4. Profiling and Optimization 5. High-performance Computing 6. Advanced Visualization 7. Statistical Data Analysis 8. Machine Learning 9. Numerical Optimization 10. Signal Processing 11. Image and Audio Processing 12. Deterministic Dynamical Systems 13. Stochastic Dynamical Systems 14. Graphs, Geometry, and Geographic Information Systems 15. Symbolic and Numerical Mathematics Index

Releasing the GIL to take advantage of multicore processors with Cython and OpenMP


As we have seen in this chapter's introduction, CPython's GIL prevents pure Python code from taking advantage of multi-core processors. With Cython, we have a way to release the GIL temporarily in a portion of the code in order to enable multi-core computing. This is done with OpenMP, a multiprocessing API that is supported by most C compilers.

In this recipe, we will see how to parallelize the previous recipe's code on multiple cores.

Getting ready

To enable OpenMP in Cython, you just need to specify some options to the compiler. There is nothing special to install on your computer besides a good C compiler. See the instructions in this chapter's introduction for more details.

In this recipe, we use Microsoft's Visual C++ compiler on Windows, but the code can be easily adapted to other systems.

How to do it…

Our simple ray tracing engine implementation is embarrassingly parallel; there is a main loop over all pixels...

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