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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Replacing strings


Now we'll go and replace the strings that we have hardcoded throughout the game. There are strings in three classes in the game: MenuState, GameHUD, and LevelEndScreen.

Updating MenuState

Open up MenuState and add the following imports:

import ui.Strings;
import ui.StringIDs;

After this, go in the create function and add this immediately after the super.create function call:

Strings.instance.init();

This will load and set up our XML data. Then, we can just get at the data whenever we need it.

Now still inside the create function, go down to the line where the text property is set on txtInstructions and replace it with this:

txtInstructions.text = Strings.instance.getValue(StringIDs.TAP_TO_START);

That's all we need to do in MenuState.

Updating GameHUD

Open GameHUD and add the imports we need:

import ui.Strings;
import ui.StringIDs;

After this, go into the constructor and replace the line that mentions the text property on txtHealthHeader with this:

txtHealthHeader.text = Strings.instance...
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