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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Setting up a new HaxeFlixel project


Now that we've gone over the basics of the Haxe language, we'll start working on the foundation of our game. The game we're going to make is a side scrolling space shooter similar to games like R-Type or Gradius. It will be much simpler than those games, but by the end of this book you will have the skills you need to take the game to that level of complexity.

To keep the game fun, we'll add a goofy twist: you'll control a walrus with a raygun and a jetpack, and your enemies will be rocket-powered space cats. We'll name this game Star Walrus!

To start, we're going to keep it simple and have enemies that spawn in that you click on to increase your score until a timer runs out. This will help with learning the fundamentals.

Creating the new project

Like in our Hello World example, we'll start by making a new project using the command line. So, open up a command or terminal window, navigate to the folder that you want game's folder to be in, and type in this...

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