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Hands-On System Programming with C++

You're reading from   Hands-On System Programming with C++ Build performant and concurrent Unix and Linux systems with C++17

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Product type Paperback
Published in Dec 2018
Publisher Packt
ISBN-13 9781789137880
Length 552 pages
Edition 1st Edition
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Author (1):
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Dr. Rian Quinn Dr. Rian Quinn
Author Profile Icon Dr. Rian Quinn
Dr. Rian Quinn
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Table of Contents (16) Chapters Close

Preface 1. Getting Started with System Programming FREE CHAPTER 2. Learning the C, C++17, and POSIX Standards 3. System Types for C and C++ 4. C++, RAII, and the GSL Refresher 5. Programming Linux/Unix Systems 6. Learning to Program Console Input/Output 7. A Comprehensive Look at Memory Management 8. Learning to Program File Input/Output 9. A Hands-On Approach to Allocators 10. Programming POSIX Sockets Using C++ 11. Time Interfaces in Unix 12. Learning to Program POSIX and C++ Threads 13. Error – Handling with Exceptions 14. Assessments 15. Other Books You May Enjoy

What this book covers

Chapter 1, Getting Started with System Programming, lays the foundation for the book, helping to define what system programming is by providing some basic examples and explaining the benefits of system programming with C++.

Chapter 2, Learning the C, C++17, and POSIX Standards, reviews the C, C++, and POSIX standards, providing an overview of the facilities provided by each standard with respect to system programming, as well as a general overview of the topics that will be discussed throughout this book.

Chapter 3, System Types for C and C++, provides a comprehensive overview of the system types that are provided by C and C++ and how they are used when carrying out system programming. This chapter will also discuss many of the pitfalls associated with the native types and how to overcome them.

Chapter 4, C++, RAII, and the GSL Refresher, provides a general overview of the additions provided by C++17. This chapter will also discuss the benefits of Resource Acquisition Is Initialization (RAII), and how to leverage it when carrying out system programming. This chapter will conclude with an overview of the Guideline Support Library, which is used throughout this book to help maintain C++ core guideline compliance.

Chapter 5, Programming Linux/Unix Systems, provides a comprehensive overview of programming on Linux /UNIX-based systems, including an overview of the System V specification, programming Linux processes, and Linux-based signals.

Chapter 6, Learning to Program Console Input/Output, provides a complete overview of how to leverage C++ to program console input and output, including std::cout and std::cin. More advanced topics, such as how to handle custom types, will also be discussed.

Chapter 7, A Comprehensive Look at Memory Management, provides a complete review of the memory management facilities provided by both C and C++. In this chapter, we will review the shortcomings of C and how modern C++ can be used to overcome many of these shortcomings.

Chapter 8, Learning to Program File Input/Output, reviews how to read and write to files using C++17 and compare these facilities to those provided by C. In addition, we will dive into the std::filesystem additions provided by C++17 for working with files and directories on disk.

Chapter 9, A Hands-On Approach to Allocators, covers C++ allocators and how they can be leveraged to perform system programming. Unlike most other attempts at describing C++ allocators, we will walk you through how to create multiple, real-world examples of stateful allocators, including a memory pool allocator, and demonstrate its potential performance benefits.

Chapter 10, Programming POSIX Sockets Using C++, provides an overview of how to program POSIX sockets (in other words, network programming) using C++ with a series of examples. In this chapter, we will also discuss some of the issues associated with POSIX sockets and how they can be overcome.

Chapter 11, Time Interfaces in Unix, provides a thorough overview of the time interfaces provided by both C and C++ and how they can be used together to deal with time while system programming, including how to use the interface for benchmarking.

Chapter 12, Learning to Program POSIX and C++ Threads, discusses the thread programming and synchronization facilities provided by both POSIX and C++ and how they interrelate. We will also provide a series of examples that demonstrate how to leverage these facilities.

Chapter 13, Error - Handling with Exceptions, covers both C and C++ error handling, including C and C++ exceptions. In this chapter, we will also walk through a series of examples that demonstrate the benefits of leveraging C++ exceptions over traditional C error handling.

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