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Hands-On Intelligent Agents with OpenAI Gym

You're reading from   Hands-On Intelligent Agents with OpenAI Gym Your guide to developing AI agents using deep reinforcement learning

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788836579
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Palanisamy Palanisamy
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Palanisamy
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Table of Contents (12) Chapters Close

Preface 1. Introduction to Intelligent Agents and Learning Environments 2. Reinforcement Learning and Deep Reinforcement Learning FREE CHAPTER 3. Getting Started with OpenAI Gym and Deep Reinforcement Learning 4. Exploring the Gym and its Features 5. Implementing your First Learning Agent - Solving the Mountain Car problem 6. Implementing an Intelligent Agent for Optimal Control using Deep Q-Learning 7. Creating Custom OpenAI Gym Environments - CARLA Driving Simulator 8. Implementing an Intelligent - Autonomous Car Driving Agent using Deep Actor-Critic Algorithm 9. Exploring the Learning Environment Landscape - Roboschool, Gym-Retro, StarCraft-II, DeepMindLab 10. Exploring the Learning Algorithm Landscape - DDPG (Actor-Critic), PPO (Policy-Gradient), Rainbow (Value-Based) 11. Other Books You May Enjoy

Rainbow

Rainbow (https://arxiv.org/pdf/1710.02298.pdf) is an off-policy deep reinforcement learning algorithm based on DQN. We looked at and implemented deep Q-learning (DQN) and some of the extensions to DQN in Chapter 6, Implementing an Intelligent Agent for Optimal Discrete Control Using Deep Q-Learning. There have been several more extensions and improvements to the DQN algorithm. Rainbow combines six of those extensions and shows that the combination works much better. Rainbow is a state-of-the art algorithm that currently holds the record for the highest score on all Atari games. If you are wondering why the algorithm is named Rainbow, it is most probably due to the fact that it combines seven (the number of colors in a rainbow) extensions to the Q-learning algorithm, namely:

  • DQN
  • Double Q-Learning
  • Prioritized experience replay
  • Dueling networks
  • Multi-step learning/n-step...
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