We are about to start creating our first level using 3D Game Kit. In this case, we are going to use tools provided by Unity, as well as Game Kit. We have used the default scene creator before, and this will be our second approach using these tools. In this case, things will not be done automatically. We are going to make our own decision, determine the width and length of the plane, and also depths and heights, as well as where we will be placing platforms, enemies, walls, and keys.
We need to remember what we read in Chapter 1, Game Design - Introduction, regarding creating an entertaining level, as well as a challenge for players. Once the level is finished, we will add inanimate objects in order to give some life to the environment.
From now on, we won't take our eyes off our game.