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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Game Kit 3D

We are about to start creating our first level using 3D Game Kit. In this case, we are going to use tools provided by Unity, as well as Game Kit. We have used the default scene creator before, and this will be our second approach using these tools. In this case, things will not be done automatically. We are going to make our own decision, determine the width and length of the plane, and also depths and heights, as well as where we will be placing platforms, enemies, walls, and keys.

We need to remember what we read in Chapter 1, Game Design - Introduction, regarding creating an entertaining level, as well as a challenge for players. Once the level is finished, we will add inanimate objects in order to give some life to the environment.

From now on, we won't take our eyes off our game.

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