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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction FREE CHAPTER 2. User Interface - Layouts and Shortcuts 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Inventory and gameplay visuals (2D only)

As well as being able to show icons that tell us whether we have certain keys or not, we can also use the Hub Door component to generate a similar feature in the game, but applied differently:

The Hub Door component is designed to change the visual state of a sprite depending on which and how many items we have in our inventory. Let's take the Zone2 example:

The first time we get to the zone, the door state is completely inactive, as we can see in the previous screenshot. After we pick up the key, the visual will change:

The steps are repeated for the second key:

And finally, we pick up the last key, which unlocks the door and triggers a dialog canvas:

As mentioned previously, the script in charge of doing this is the Hub Door component. In order to know how to use it, we first need to know its properties:

Required Inventory...
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