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Godot 4 Game Development Projects

You're reading from   Godot 4 Game Development Projects Build five cross-platform 2D and 3D games using one of the most powerful open source game engines

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Product type Paperback
Published in Aug 2023
Publisher Packt
ISBN-13 9781804610404
Length 264 pages
Edition 2nd Edition
Languages
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Author (1):
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Chris Bradfield Chris Bradfield
Author Profile Icon Chris Bradfield
Chris Bradfield
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Toc

Table of Contents (10) Chapters Close

Preface 1. Chapter 1: Introduction to Godot 4.0 2. Chapter 2: Coin Dash – Build Your First 2D Game FREE CHAPTER 3. Chapter 3: Space Rocks: Build a 2D Arcade Classic with Physics 4. Chapter 4: Jungle Jump – Running and Jumping in a 2D Platformer 5. Chapter 5: 3D Minigolf: Dive into 3D by Building a Minigolf Course 6. Chapter 6: Infinite Flyer 7. Chapter 7: Next Steps and Additional Resources 8. Index 9. Other Books You May Enjoy

Building the world

Because this is an infinite-style game, the player will continue to fly through the world as long as possible. That means you will need to continuously create more of the world for them to see – random buildings, items to collect, and so on. It would be impractical to create this all ahead of time both because you don’t know how far the player will go, and because you don’t want the game to be the same every time you play. It would also be inefficient to load a huge game world if the player isn’t going to see most of it.

For that reason, it makes more sense to use a chunking strategy. You’ll randomly generate the world in smaller pieces, or chunks. You can then create these as they’re needed – as the player moves forward. You can also remove them once they’ve been passed when the game doesn’t need to keep track of them anymore.

World objects

Each time you generate a new chunk of the world, it...

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