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Getting Started with Unity 5.x 2D Game Development

You're reading from   Getting Started with Unity 5.x 2D Game Development Enter the world of 2D Game development with Unity 5.x

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Product type Paperback
Published in Feb 2017
Publisher Packt
ISBN-13 9781784397173
Length 478 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (9) Chapters Close

Preface 1. A Flat World in Unity FREE CHAPTER 2. Baking Cupcake Towers 3. Communicating with the Player – the User Interface 4. No Longer Alone – Sweet-Toothed Pandas Strike 5. The Secret Ingredient Is a Dash of Physics 6. Through a Sea of Sprinkles – Navigation in Artificial Intelligence 7. Trading Cupcakes and the Ultimate Battle for the Cake – Gameplay Programming 8. What Is beyond the Cake?

Summary


In this chapter, we have explored many techniques to exchange information and data between different scripts. In doing so, we have finished the implementation of our tower defense game.

The Pandas walk towards the player's cake to eat it, the cupcake towers shoot at them, and so Pandas die and they are periodically spawned as well. The player can buy, sell, and upgrade cupcake towers. A main menu is present and the player can either win or lose. So, our game is complete. Or is it not? Can we go even further? Let's find it out in the next chapter.

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