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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Creating Our Terrain

In the last chapter, we designed our game so that we have a plan for our development efforts. We designed all the game's functionality, how to use the player character, what role the non-player character will have, what assets we will use, and what animations we will use in the game. We also mocked-up the main game screen as well as our heads-up display. In addition to this, we made key decisions on our game's difficulty balance. With the design work complete, we are ready to start creating our game. 

In this chapter, we will create our game's terrain and perform several actions to customize the terrain based on our design mock-up in Chapter 3, Designing the Game. We will use shaping tools and add water and vegetation features to complete our game environment.

Specifically, we will cover the following topics in this chapter:

  • Creating the...
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