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Getting Started with SketchUp Pro

You're reading from   Getting Started with SketchUp Pro Embark on your 3D modeling adventure with expert tips, tricks, and best practices

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Product type Paperback
Published in Apr 2023
Publisher Packt
ISBN-13 9781789800180
Length 658 pages
Edition 1st Edition
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Author (1):
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David S. Sellers David S. Sellers
Author Profile Icon David S. Sellers
David S. Sellers
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Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – User Interface and Beginning Modeling!
2. Chapter 1: Beginning with SketchUp Pro FREE CHAPTER 3. Chapter 2: Principal Tools, Axes, and Inferences 4. Chapter 3: Modeling with Groups and Components 5. Chapter 4: Drawing Tools – We Begin Modeling! 6. Chapter 5: Editing Tools – Making Big Changes! 7. Part 2 – Views, Animations, and Materials
8. Chapter 6: Camera Options 9. Chapter 7: View Options 10. Chapter 8: Materials 11. Part 3 – Advanced Modeling and Model Organization
12. Chapter 9: Entity Info, Outliner, and Tags Dynamically Organize Your Models 13. Chapter 10: Model Info and Preferences 14. Chapter 11: Working with Components 15. Chapter 12: Import, Export, 3D Warehouse, and Extensions 16. Index 17. Other Books You May Enjoy

Summary

In this chapter, we discussed the View Tools and their importance when it comes to assisting with modeling and showcasing your SketchUp models! With custom settings for Edge, Face, and Component Styles, you can create unique and dynamic combinations to bring your SketchUp models to life! Using the Style Tools effectively can tell different stories using the same model – only by updating the way SketchUp shows us the Geometry.

We also discussed Shadows and Fog, which can provide depth and a sense of realism to your SketchUp models. Try using Geo-location to find a place that you have been and see how well the Shadows match up with your model!

Sections are powerful tools for modeling but can also be used in exporting Scenes and Animations. Scenes help save Style information from one Scene to the next but can also help save camera views that can lead to dynamic images and animations.

We now understand how to see our models with the Camera tools, and how to view...

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