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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Chapter 9: The Data-Oriented Technology Stack in Unity

The Unity engine is a very developer-friendly engine. When developing game logic, Unity's GameObject-Components architecture can help developers develop functions quickly, and adding a new behavior to a GameObject in Unity just requires attaching the corresponding component to it. However, with today's games becoming more complex, this approach, while very developer-friendly, especially to those familiar with traditional Object-Oriented Programming (OOP) models, is not ideal for game performance and project maintainability.

Therefore, Unity introduced the Data-Oriented Technology Stack (DOTS) to allow developers to write game code using an alternative programming philosophy that is data-oriented rather than object-oriented. It also introduces multithreading capabilities to optimize the performance of the game.

The following key topics will be part of our learning path in this chapter:

  • DOTS overview
  • ...
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