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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

The Universal Render Pipeline shaders and materials

Shaders and materials are essential for rendering models in Unity. Shaders are used to provide algorithms to calculate the color of each pixel. A material provides various parameters for the shader associated with it to determine how to render the model, such as providing texture as the input of the shader and defining how the shader samples the texture:

Figure 8.37 – Materials and shaders

If we select a model in the scene, such as the safety hat model, the material settings will be displayed in the Inspector window, as shown in Figure 8.37.

Commonly used shaders

Each material can be associated with a specified shader, and the parameters required by this shader are displayed in the Inspector window. The commonly used shader when using the Universal Render Pipeline is Universal Render Pipeline/Lit, and this safety hat model is rendered using this shader as well. By adjusting various parameters...

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