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Game Development with Rust and WebAssembly

You're reading from   Game Development with Rust and WebAssembly Learn how to run Rust on the web while building a game

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Product type Paperback
Published in Apr 2022
Publisher Packt
ISBN-13 9781801070973
Length 476 pages
Edition 1st Edition
Languages
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Author (1):
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Eric Smith Eric Smith
Author Profile Icon Eric Smith
Eric Smith
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Table of Contents (16) Chapters Close

Preface 1. Part 1: Getting Started with Rust, WebAssembly, and Game Development
2. Chapter 1: Hello WebAssembly FREE CHAPTER 3. Chapter 2: Drawing Sprites 4. Part 2: Writing Your Endless Runner
5. Chapter 3: Creating a Game Loop 6. Chapter 4: Managing Animations with State Machines 7. Chapter 5: Collision Detection 8. Chapter 6: Creating an Endless Runner 9. Chapter 7: Sound Effects and Music 10. Chapter 8: Adding a UI 11. Part 3: Testing and Advanced Tricks
12. Chapter 9: Testing, Debugging, and Performance 13. Chapter 10: Continuous Deployment 14. Chapter 11: Further Resources and What's Next? 15. Other Books You May Enjoy

Summary

You can look at the end of this chapter in two ways. The first might be to say, "All that for a button?", and you would have a point. After all, our UI is only one new game button, and while that's true, we actually covered quite a bit. We have integrated the DOM into our app via web-sys and have, in turn, adjusted our game to handle it. By utilizing the DOM, we were able to leverage the browser for behavior such as clicks and hovers, without having to detect where within the canvas the mouse was and creating clickable areas. You can now create far more complex UIs using tools such as CSS Grid and Flexbox, so if you are familiar with web development, which you've been doing for this entire book, so you are, you'll be able to make quality UIs for your games. If you're looking for some place to start, try adding a score to this game. You can increment the score in the update, and show it at the end menu, or at the right corner during the game, or...

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