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Game Development with Blender and Godot

You're reading from   Game Development with Blender and Godot Leverage the combined power of Blender and Godot for building a point-and-click adventure game

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781801816021
Length 330 pages
Edition 1st Edition
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Author (1):
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Kumsal Obuz Kumsal Obuz
Author Profile Icon Kumsal Obuz
Kumsal Obuz
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Toc

Table of Contents (20) Chapters Close

Preface 1. Part 1: 3D Assets with Blender
2. Chapter 1: Creating Low-Poly Models FREE CHAPTER 3. Chapter 2: Building Materials and Shaders 4. Chapter 3: Adding and Creating Textures 5. Chapter 4: Adjusting Cameras and Lights 6. Chapter 5: Setting Up Animation and Rigging 7. Part 2: Asset Management
8. Chapter 6: Exporting Blender Assets 9. Chapter 7: Importing Blender Assets into Godot 10. Chapter 8: Adding Sound Assets 11. Part 3: Clara’s Fortune – An Adventure Game
12. Chapter 9: Designing the Level 13. Chapter 10: Making Things Look Better with Lights and Shadows 14. Chapter 11: Creating the User Interface 15. Chapter 12: Interacting with the World through Camera and Character Controllers 16. Chapter 13: Finishing with Sound and Animation 17. Chapter 14: Conclusion 18. Index 19. Other Books You May Enjoy

Summary

This chapter was mainly about making your work compatible with Godot Engine. To that end, we needed to go over a few different topics.

Firstly, we wanted to make sure our models had received the correct final touches. This involved getting rid of n-gons and converting these polygons into more manageable and ideal triangular faces. After that, you learned how to set origin points for your models, which may also be helpful during the modeling phase. Making transformations permanent is essential, so that’s something to remember if your models, especially during animations, behave awkwardly. Then, we looked at the idea of naming things meaningfully. This is something you’ll eventually find yourself needing more and more down the line when you have more experience.

Then, out of the many formats Blender offers for exporting assets, we evaluated a few, such as Collada, FBX, and OBJ. During that effort, we presented that glTF has become the de facto format for communicating...

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