Exporting Blender Assets
Your journey in Blender has taken you to this point, where you want to take your creations in Blender and deploy them in Godot Engine. We’ll cover importing these assets into Godot in the next chapter, but first, we must make sure everything we have in Blender is up to Godot’s standard. So, we’ve got to iron out a few kinks before exporting.
First, we are going to make sure the geometry of our models is fine. We have already talked about polygons; we’ll dive deeper to understand them better to achieve models with better geometry. Origin points are an important concept in both Blender and Godot. We’ll discuss why they are important and learn how to alter the origin points.
We have not discussed the dimensions of our models so far. However, more important than the dimensions of your models, we’ll investigate a concept called scale or scale factor, which is crucial when you send your assets to not only Godot Engine...