Summary
Throughout this chapter, we learned that favoring composition over inheritance is a powerful strategy in OOP to create more flexible, maintainable, and adaptable code. Inheritance, while fundamental to OOP, can lead to rigid and brittle architectures as applications grow. Composition, on the other hand, promotes the construction of objects using smaller, reusable components, allowing for easier modifications and dynamic adaptability.
We explored the technical requirements and advantages of the composition approach, which adheres to the SOLID principles. This method allows for each component to be developed and tested independently, enhancing the system’s adaptability and making it easier to swap or update parts without significant impact on the overall system.
The chapter detailed how Godot Engine naturally implements composition through its scene and node architecture. Scenes in Godot are compositions of various nodes, each representing a distinct functional element...