Summary
In this chapter, we delved into the SOLID design principles, which are fundamental for creating robust, scalable, and maintainable software, especially in game development projects.
We started by exploring the SRP, emphasizing the importance of each class having a singular focus. This approach reduces complexity and enhances modularity by ensuring that a class has only one reason to change, thereby simplifying both maintenance and scaling of the code base.
Following the SRP, we talked about the OCP. This principle teaches us that software entities should be open for extension but closed for modification. It highlights the necessity of designing systems that can evolve without altering existing code, which helps prevent potential issues and enhances the durability of software.
Next, we covered the LSP. This principle underscores the importance of subclass interchangeability without affecting the application’s desired properties. Ensuring that subclasses can effectively...