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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles
2. Chapter 1: Understanding Object-Oriented Design FREE CHAPTER 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Spotting use cases for the Service Locator pattern

As a versatile pattern, the Service Locator pattern can be implemented in many systems in our game. Since it is meant to be a centralized point of access to a given service, we can apply it to a variety of situations. Something we should keep in mind is that making many classes rely on a single instance of a class, like in the Singleton pattern, can be dangerous. For instance, if, for some reason, this instance is removed at some point, all the other instances of classes that depended on it will be broken. This is less likely to happen when we have multiple instances with short life cycles. Also, the fact that many user classes rely on a single class is a double-edged sword since if we decide to make a change to said class, we will break all its user classes. That said, in this section, we will explore common use cases for the Service Locator pattern in games.

Localization is an interesting system in games. We need to ensure that...

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