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Game Development Patterns with Godot 4

You're reading from   Game Development Patterns with Godot 4 Create resilient game systems using industry-standard solutions in Godot

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Product type Paperback
Published in Jan 2025
Publisher Packt
ISBN-13 9781835880289
Length 304 pages
Edition 1st Edition
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Author (1):
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Henrique Campos Henrique Campos
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Henrique Campos
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Object-Oriented Design Principles
2. Chapter 1: Understanding Object-Oriented Design FREE CHAPTER 3. Chapter 2: Learning the Four Fundamental Pillars 4. Chapter 3: Creating SOLID Design Solutions 5. Chapter 4: Favoring Composition Over Inheritance 6. Part 2: Basic Design Patterns
7. Chapter 5: Maintaining Global States with the Singleton Pattern 8. Chapter 6: Decoupling Objects with the Observer Pattern 9. Chapter 7: Spawning Game Objects with the Factory Pattern 10. Chapter 8: Changing Object Behavior with the State Pattern 11. Chapter 9: Designing Actors with the Command Pattern 12. Part 3: Advanced Design Patterns
13. Chapter 10: Implementing AI with the Strategy Pattern 14. Chapter 11: Creating a Power-Up System with the Decorator Pattern 15. Chapter 12: Cross-Fading Transitions with the Service Locator Pattern 16. Chapter 13: Improving Game Feel with the Event Queue Pattern 17. Index 18. Other Books You May Enjoy

Implementing the Service Locator pattern in Godot Engine

The Service Locator pattern is a simple pattern conceptually, as we saw in this chapter. It essentially provides a wrapper class for common services in our game’s code base, allowing user classes to decouple from repetitive procedures, delegating them to the Service Locator. To make it clear again, this pattern can be implemented in many ways: as a static class, as a dependency injected on the user class upon initialization, and as a globally accessible instance. In this section, we will take our fictional game designer’s request and see the proper approach to solve their demand, and, based on that, we will use Godot Engine’s built-in features to implement this useful pattern in our project. That said, let’s take a look at the game designer’s request.

Hey hey!

It’s your friend, the game designer!

You know, that power-up thing was amazing! It took me some time to understand...

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