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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Toc

Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Parsing JSON data and transforming it into model objects

We are now ready to show the data that was retrieved from the web service in the UI:

  1. Open the main.dart file, delete the default code of the app, and create a basic empty app like this:
import 'package:flutter/material.dart';
void main() => runApp(MyMovies());
class MyMovies extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'My Movies',
theme: ThemeData(
primarySwatch: Colors.deepOrange,
),
home: Home(),
);
}
}

class Home extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MovieList();
}
}
  1. There's nothing new in this code. Just notice that we chose ThemeData, with Colors.deepOrange primarySwatch, and in Home StatelessWidget, we are calling the MovieList class, which we haven&apos...
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