Summary
Render pipelines are the backbone of creating stunning, high-performance VR experiences. Choosing the right pipeline is essential to achieve optimal performance and immersion in your project. In this chapter, we covered everything you need to know about render pipelines, from understanding their role in VR development to exploring and configuring both URP and HDRP. We also showed you how to enable post-processing and export your project to different pipelines. By mastering these topics, you can ensure your VR project is optimized for the best possible performance and quality, resulting in an immersive and engaging experience for your users.
But don’t stop here – in the next section of this book, we’ll be diving even deeper into creating immersive experiences with the skills we have developed thus far. We’ll be combining many of the concepts that were introduced in past chapters and applying them to more complex projects. You’ll learn how...