Summary
This chapter covered a lot of material, focusing on Phase 5 of our roadmap document, where we built out the sound design for our VR world. We created some Park Audio
and Audio Sources
, and made different audio managers for each category, such as the park, car, or NPC, and added new elements to give each area unique sounds. This was an easy task because we had the option to use audio sources from the Unity Asset Store, and more importantly, we were able to take a systematic approach to build C# code that allows us to add variability to the sounds, timing, content, categories, and implementation.
Playing with C# code, the Unity Editor, and our creativity allowed us to create immersive experiences with VR that we could literally walk around and experience in real time. This concept of creativity and the freedom to implement different ideas speaks to the power of VR development. As a developer myself, I really enjoy it because it allows me to unlock my potential as a creator...