One of the most relevant aspects tied to the 3D rendering of a scene is the way lighting is handled. If we get close to what the real world looks like, the user will perceive that our application delivers a better experience for them. Obviously, dealing with lights and how they affect the rendering of every 3D object in the scene has a huge impact on the general complexity and, consequently, on the performance.
FMX has support for lights in 3D rendering. This means that if you can find a TLight component, then you can use it in the viewport of your form to represent a source of light. You can add multiple light sources to your scene, then position them properly, and see how this affects the rendering of other objects.