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Deep Reinforcement Learning Hands-On

You're reading from   Deep Reinforcement Learning Hands-On Apply modern RL methods to practical problems of chatbots, robotics, discrete optimization, web automation, and more

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Product type Paperback
Published in Jan 2020
Publisher Packt
ISBN-13 9781838826994
Length 826 pages
Edition 2nd Edition
Languages
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Author (1):
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Maxim Lapan Maxim Lapan
Author Profile Icon Maxim Lapan
Maxim Lapan
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Table of Contents (28) Chapters Close

Preface 1. What Is Reinforcement Learning? 2. OpenAI Gym FREE CHAPTER 3. Deep Learning with PyTorch 4. The Cross-Entropy Method 5. Tabular Learning and the Bellman Equation 6. Deep Q-Networks 7. Higher-Level RL Libraries 8. DQN Extensions 9. Ways to Speed up RL 10. Stocks Trading Using RL 11. Policy Gradients – an Alternative 12. The Actor-Critic Method 13. Asynchronous Advantage Actor-Critic 14. Training Chatbots with RL 15. The TextWorld Environment 16. Web Navigation 17. Continuous Action Space 18. RL in Robotics 19. Trust Regions – PPO, TRPO, ACKTR, and SAC 20. Black-Box Optimization in RL 21. Advanced Exploration 22. Beyond Model-Free – Imagination 23. AlphaGo Zero 24. RL in Discrete Optimization 25. Multi-agent RL 26. Other Books You May Enjoy
27. Index

Black-box methods

To begin with, let's discuss the whole family of black-box methods and how it differs from what we've covered so far. Black-box optimization methods are the general approach to the optimization problem, when you treat the objective that you're optimizing as a black box, without any assumptions about the differentiability, the value function, the smoothness of the objective, and so on. The only requirement that those methods expose is the ability to calculate the fitness function, which should give us the measure of suitability of a particular instance of the optimized entity at hand.

One of the simplest examples in this family is random search, which is when you randomly sample the thing you're looking for (in the case of RL, it's the policy, ), check the fitness of this candidate, and if the result is good enough (according to some reward criteria), then you're done. Otherwise, you repeat the process again and again. Despite the simplicity...

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