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D Cookbook

You're reading from   D Cookbook Discover the advantages of programming in D with over 100 incredibly effective recipes with this book and ebook.

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Product type Paperback
Published in May 2014
Publisher
ISBN-13 9781783287215
Length 362 pages
Edition Edition
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Author (1):
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Adam Ruppe Adam Ruppe
Author Profile Icon Adam Ruppe
Adam Ruppe
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Table of Contents (21) Chapters Close

D Cookbook
Credits
Foreword
About the Author
About the Reviewers
www.PacktPub.com
Preface
Core Tasks FREE CHAPTER Phobos – The Standard Library Ranges Integration Resource Management Wrapped Types Correctness Checking Reflection Code Generation Multitasking D for Kernel Coding Web and GUI Programming Addendum Index

Creating an OpenGL window


My simpledisplay.d module also supports the creation of OpenGL contexts. It uses an older version of OpenGL but covers the basic functionality, and the same principle can be used to add other OpenGL functions. Here, we'll create a colorful spinning pyramid.

Getting ready

Download simpledisplay.d and color.d from my Github repository and put them in your project folder. On Windows, you must also acquire opengl32.lib and glu32.lib from my Github repository.

How to do it…

Let's create an OpenGL window by executing the following steps:

  1. Import simpledisplay.

  2. Create a new SimpleWindow object, passing OpenGlOptions.yes to the constructor.

  3. Set window.redrawOpenGlScene to a delegate that will be called to draw your scene. This function should use the gl* family of functions to do the drawing and should not have to swap the OpenGL buffers. For our spinning pyramid, this function will set up our matrix, set up our viewport, and enable depth testing. Then, draw the pyramid.

  4. Call window...

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