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CryENGINE Game Programming with C++, C#, and Lua

You're reading from   CryENGINE Game Programming with C++, C#, and Lua For developers wanting to create 3D games, CryENGINE offers the intuitive route to success and this book is the complete guide to using it. Learn to use sophisticated tools and build super-real, super-addictive games.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781849695909
Length 276 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (14) Chapters Close

Preface 1. Introduction and Setup 2. Visual Scripting with Flowgraph FREE CHAPTER 3. Creating and Utilizing Custom Entities 4. Game Rules 5. Creating Custom Actors 6. Artificial Intelligence 7. The User Interface 8. Multiplayer and Networking 9. Physics Programming 10. Rendering Programming 11. Effects and Sound 12. Debugging and Profiling Index

Chapter 11. Effects and Sound

CryENGINE hosts a very modular effects system, allowing the spawning of effects at runtime with minimal effort. The engine also features FMOD integration, giving the developer the tools for dynamic playback of audio, music, and localized dialogs.

In this chapter we will cover the following topics:

  • Learning about the effects and sound systems
  • Discovering how to create and trigger material effects
  • Learning how to export and customize sounds via FMOD Designer
  • Playing back custom sounds
  • Learning how to integrate sounds into particles and physical events
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