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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Optimizing the levels with VisAreas and portals


A VisArea is used to define indoor areas that have their own ambient color. You can also create indoor areas without this entity; however you will not be able to achieve totally dark lighting conditions as the bright outdoor ambient lighting also affects indoor areas.

  • Objects inside a VisArea won't be rendered from outside

  • Helps to set up lighting inside rooms

  • With portals you can cut holes inside the VisAreas

  • Portals have to be smaller than the VisArea shape

  • You can enable/disable portals via FG

  • You can have multiple portals in one VisArea

Getting ready

Open any level and set up a small structure similar to the screenshot as shown next.

How to do it...

Lets create our own VisArea:

  1. On the RollupBar, go to Area | VisArea.

  2. Place the VisArea shape around your room.

  3. Set the height.

    Be sure everything related is inside the VisArea. Try to stay on the grid. Keep the shape of the VisArea as simple as possible.

  4. Next we must create a portal for our room. Portals...

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