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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Setting up units to match CryENGINE in 3ds


The CryENGINE 3 uses a metric scale to represent objects, distance, and size. It is important to keep this in mind when making photo-realistic assets. To make objects accurate to real-world measurements the unit setup in your DCC package must be set up to match the scale in the engine.

Getting ready

To prepare yourself for modeling objects for use in CryENGINE, 3ds Studio Max must be open.

How to do it...

Different game engines use a different scale to represent objects; in our case let's set up our 3ds Max application to work with CryENGINE 3:

  1. Along the top menu bar of 3ds locate Customize. Click it and select Units Setup from the list.

  2. In Unit Setup, change the Display Unit Scale to Metric Meters.

  3. Next, click System Unit Setup.

  4. From here change your System Unit Scale to 1 Unit = 1.0 Centimeters.

  5. Click OK to go back into your 3DS Scene.

Note

Depending on the size of your asset, you may require different grid settings for accurate representation of scale...

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