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Coding Roblox Games Made Easy, Second Edition

You're reading from   Coding Roblox Games Made Easy, Second Edition Create, Publish, and Monetize your games on Roblox

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Product type Paperback
Published in Jun 2022
Publisher Packt
ISBN-13 9781803234670
Length 302 pages
Edition 2nd Edition
Languages
Tools
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Author (1):
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Zander Brumbaugh Zander Brumbaugh
Author Profile Icon Zander Brumbaugh
Zander Brumbaugh
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Table of Contents (15) Chapters Close

Preface Section I: Introduction to Roblox Development FREE CHAPTER
Introducing Roblox Development Knowing Your Work Environment Section II: Programming in Roblox
Introduction to Luau Roblox Programming Scenarios Creating an Obby Creating a Battle Royale Game Section III: The Logistics of Game Production
The Three Ms 50 Cool Things to Do on Roblox Worksheet Answers Other Books You May Enjoy
Index

Creating weapons

You cannot have a battle royale game without having weapons. In this section, you will learn how to make a comprehensive and secure gun system that makes use of raycasting for hit detection.

Figure 6.1: A laser gun model from the Toolbox

To begin making the weapon system, start by adding a new module to the ServerHandler script, named Weapons. In this module, we will include the necessary services, variables, and other necessary references. As you can see with the hitRemote and replicateRemote variables, we will need two RemoteEvent instances parented to ReplicatedStorage, named Hit and Replicate respectively. These will be used so that the client and server can communicate with each other when necessary. Implement the following code block into your new module:

local playerService = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local hitRemote = replicatedStorage.Hit
local replicateRemote...
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