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Cocos2d-X Game Development Blueprints

You're reading from   Cocos2d-X Game Development Blueprints Build a plethora of games for various genres using one of the most powerful game engines, Cocos2d-x

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Product type Paperback
Published in Jul 2015
Publisher Packt
ISBN-13 9781783985265
Length 392 pages
Edition 1st Edition
Languages
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Author (1):
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Karan Sequeira Karan Sequeira
Author Profile Icon Karan Sequeira
Karan Sequeira
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Toc

Table of Contents (12) Chapters Close

Preface 1. A Colorful Start FREE CHAPTER 2. How to Fly a Dragon! 3. Not Just a Space Game 4. Back to the Drawing Board 5. Let's Get Physical! 6. Creativity with Textures 7. Old is Gold! 8. Box2D Meets RUBE 9. The Two Towers 10. Cross-platform Building Index

Creating a level with RUBE


Our template level needs a catapult to hurl the fish across the screen, a few bodies that will form the scaffolding, and the cats. For the catapult, we will create a simple rectangular body joined to the ground by a revolute joint. We will also customize the properties of the revolute joint to make the catapult as realistic as we can.

Since you already know how to create the bodies of various fixtures, I'm sure you can whip up the world within the following screenshot in no time. However, you can find the basic template file named Level00.rube in the Resources folder of the source bundle for this chapter. This is what the bodies within the template look like in the editor:

Open the Level00.rube file, run the simulation, drag the catapult on the left side of the screen, and release it. Rest assured, we will create the catapult in the next section and you will see how we achieved the behavior that you will see in the simulation. For now, add a circle fixture body near...

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