Adding a tutorial to our game
Let's face it. With the possible exception of Air Hockey, every game so far in this book could benefit from a tutorial, or a "how to play" section. With Victorian Rush Hour, I'm going to show you a quick way to implement one.
The unspoken rule of game tutorials is—make it playable. And that's what we'll attempt to do here.
We'll create a game state for our tutorial, and we'll add a Label
object to our stage and make it invisible unless the tutorial state is on. We'll use the Label
object to display our tutorial text, as shown in the image here:
Let's go over the steps necessary to create our game tutorial.