Summary
You've learned a lot of things in this chapter, but we have mainly covered how to unwrap a human character, how to rig it so that you can animate it, and how to then export all of that in to Modeler. You also learned how to add textures and expressions to your character, so you can modify them on the fly.
As a bonus extra, we learned a super-fast shortcut for closing internet tabs… but you didn't hear it from me!
In the next chapter, we will start doing some 2D cartoon and painting style illustrations. Remember, I will only give you the tools for expressing your imagination, not teach you basic stuff such as values, anatomy, and perspective.