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Building your First Mobile Game using XNA 4.0

You're reading from   Building your First Mobile Game using XNA 4.0 A fast-paced, hands-on guide to building a 3D game for the Windows Phone 7 platform using XNA 4.0

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849687744
Length 158 pages
Edition 1st Edition
Languages
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Authors (2):
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Thomas Goussaert Thomas Goussaert
Author Profile Icon Thomas Goussaert
Thomas Goussaert
Brecht Kets Brecht Kets
Author Profile Icon Brecht Kets
Brecht Kets
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Toc

Application submission process


If we are confident that our game will pass all certification, we can go ahead and submit it. First of all we must have a valid Dev Center subscription. This costs $99 per year, and Chapter 1, Getting Started, describes how we can get one. If we have a valid subscription, we can submit our games via the Dev Center dashboard. This means uploading the XAP file that we can find at [project path] /Bin/Release to the Dev Center Dashboard. Uploading is done in the following steps:

  1. Uploading our game and specifying a name and a version, along with several screenshots of the game.

  2. Describing our game.

  3. Determining price.

  4. Providing optional testing instructions.

  5. Submitting.

A detailed walkthrough of the submission process can be found at http://msdn.microsoft.com/en-us/library/windowsphone/help/jj206724(v=vs.105).aspx.

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