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Building Cross-Platform GUI Applications with Fyne

You're reading from   Building Cross-Platform GUI Applications with Fyne Create beautiful, platform-agnostic graphical applications using Fyne and the Go programming language

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Product type Paperback
Published in Jan 2021
Publisher Packt
ISBN-13 9781800563162
Length 318 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Andrew Williams Andrew Williams
Author Profile Icon Andrew Williams
Andrew Williams
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Why Fyne? The Reason for Being and a Vision of the Future
2. Chapter 1: A Brief History of GUI Toolkits and Cross-Platform Development FREE CHAPTER 3. Chapter 2: The Future According to Fyne 4. Section 2: Components of a Fyne App
5. Chapter 3: Window, Canvas, and Drawing 6. Chapter 4: Layout and File Handling 7. Chapter 5: Widget Library and Themes 8. Chapter 6: Data Binding and Storage 9. Chapter 7: Building Custom Widgets and Themes 10. Section 3: Packaging and Distribution
11. Chapter 8: Project Structure and Best Practices 12. Chapter 9: Bundling Resources and Preparing for Release 13. Chapter 10: Distribution – App Stores and Beyond 14. Other Books You May Enjoy Appendix A: Developer Tool Installation 1. Appendix B: Installing Mobile Build Tools 2. Appendix C: Cross-Compiling

Section 3: Packaging and Distribution

Having explored the toolkit and built our first applications using Fyne, we see how easy it can be to build applications that work across multiple platforms. Now, it is time to look at how to manage our applications and prepare them for publication. As each distribution system has different requirements for metadata and packaging formats, this can be daunting, but the following section will walk you through the details. By the end of these chapters you will have packaged up your apps, installed them like native applications on your desktop and phone, and uploaded them to various app stores.

This section will cover the following topics:

  • Chapter 8, Project Structure and Best Practices
  • Chapter 9, Bundling Resources and Preparing for Release
  • Chapter 10, Distribution – App Stores and Beyond

We start this section by reviewing how to organize our applications, and then move on to packaging and distribution.

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