Chapter 1. What is an RPG?
Before we get started, it would be best to get a brief history of the genre and understand some of the key elements you will need to consider throughout the design of your RPG.
Here is an overview of what we will be covering in this chapter:
- A brief history of the genre
- Characteristics of an RPG
- Story and setting
- Exploration and quests
- Inventory systems
- Character development
- Experience and leveling
- Combat systems
- User interaction and graphics
- Existing or upcoming RPGs
- Patterns in RPGs
You might have just started one of your most challenging tasks thus far.