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Building an RPG with Unity 2018

You're reading from   Building an RPG with Unity 2018 Leverage the power of Unity 2018 to build elements of an RPG.

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Product type Paperback
Published in Jul 2018
Publisher Packt
ISBN-13 9781788623469
Length 366 pages
Edition 2nd Edition
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Author (1):
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Vahé Karamian Vahé Karamian
Author Profile Icon Vahé Karamian
Vahé Karamian
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Summary


In this chapter, we have expanded on our idea and looked at how to integrate all of the major pieces together. The main objective of the chapter was to create a heads-up display (HUD) for our game.

We started out with a design concept that was of interest to us, and created a layout for our HUD before the actual implementation. Once we concluded how the HUD should look, we started building the framework for it. We designed the three main sections of the HUD and referred to them as the following: PanelCharacterInfo, PanelActiveItems, and PanelSpecialItems.

Next, we started to build the UI elements and the code necessary to make the panels work with our code. We started with PanelCharacterInfo, which represented the stats for our character player, that is, a reference to the player's avatar, a reference to the health, and a reference to the strength of the character. In the process, we had to create or update several of the scripts to work with the new UI.

Next, we designed and developed...

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