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Build Your Own Programming Language

You're reading from   Build Your Own Programming Language A programmer's guide to designing compilers, interpreters, and DSLs for modern computing problems

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781804618028
Length 556 pages
Edition 2nd Edition
Languages
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Author (1):
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Clinton  L. Jeffery Clinton L. Jeffery
Author Profile Icon Clinton L. Jeffery
Clinton L. Jeffery
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Table of Contents (27) Chapters Close

Preface 1. Section I: Programming Language Frontends
2. Why Build Another Programming Language? FREE CHAPTER 3. Programming Language Design 4. Scanning Source Code 5. Parsing 6. Syntax Trees 7. Section II: Syntax Tree Traversals
8. Symbol Tables 9. Checking Base Types 10. Checking Types on Arrays, Method Calls, and Structure Accesses 11. Intermediate Code Generation 12. Syntax Coloring in an IDE 13. Section III: Code Generation and Runtime Systems
14. Preprocessors and Transpilers 15. Bytecode Interpreters 16. Generating Bytecode 17. Native Code Generation 18. Implementing Operators and Built-In Functions 19. Domain Control Structures 20. Garbage Collection 21. Final Thoughts 22. Section IV: Appendix
23. Answers
24. Other Books You May Enjoy
25. Index
Appendix: Unicon Essentials

Preprocessors and Transpilers

This chapter returns us from our detour into IDEs back to the quest of generating output from our source program that can run. There are many ways to produce executable output from a programming language, and rather than pick just one in order to adhere to a rigid sequential narrative, this and the next couple chapters are a bit like a choose-your-own-adventure book that explores three ways of producing an executable: this chapter discusses translation to another high-level language, while Chapter 12 presents translation to a lower-level software instruction set called a bytecode machine, and Chapter 13 illustrates translation to native code that runs on the hardware’s instruction set.

The ordering of these three chapters is intentional. The code generation for this chapter is easier to implement but offers slower performance than the strategy demonstrated in Chapter 12, which is easier but slower than the strategy of Chapter 13. You may want...

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