The projects so far have been very geometric, with precise measurements. In this next section of the book, you will work with a more fluid and artistic project. You'll learn how the Subdivision Surface Modifier can be combined with mesh modeling to make more organic shapes. In this chapter, we'll start modeling a human hand. The skills include the following:
- Thinking ahead about finger placement and print overhangs
- Starting the model from either a cube or a plane
- Filling out the hands and fingers with Loop Cut and Slide, Extrude, and Scale
- Rotating specific faces
- Adding a Subdivision Surface Modifier and adjusting its View property