This adorable hatchling is finally ready to take to the sky and rain down fireballs. Think about the next steps you could carry out to make this setup even better. A detailed texture, much smaller in scale via mapping, could be overlaid for the specular, roughness, and normal maps so that it retains an organic fidelity even when zoomed in. Clever textures might save the specular, roughness, and subsurface maps as R, G, and B channels in a single .png. The color choices for the top and underbelly could be made modular with a mask for the pattern. The various auxiliary maps we baked, saved externally now, could be removed to speed the shader up. A sophisticated node tree could even break down the dragon's elemental powers into a single node group attribute.
Next up, we'll set the baby dragon up with a customized character rig. At last, our fully realized baby dragon...