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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation 2. Getting Comfortable Using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – controlling flat and smooth surfaces

By default, the surfaces are flat. However, you want the rounded surfaces to be smooth. Selecting the faces is the main task. Making them smooth once you have them selected is easy. The following steps will guide you to control the flat and smooth surfaces:

  1. Press the NumPad 1 key and adjust the 3D View window so that you can see the grip and guard.
  2. Select the Oar and get into Edit Mode.
  3. Choose the Face Select mode from the 3D View header.
  4. Press B and use Border Select to choose the faces of the grip, as seen in the left-hand side of the following screenshot. Do not select the end of the grip.
  5. Next, use Border Select to select the faces on the perimeter of the grip guard, as shown in the center of the next screenshot. Do not select the faces of the sides.
  6. Now, select the faces of the oar shaft, the top perimeter of the blade, and where the shaft tapers down within the blade, as shown on the right-hand side of the following screenshot...
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