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Blender 3D Basics Beginner's Guide Second Edition

You're reading from   Blender 3D Basics Beginner's Guide Second Edition A quick and easy-to-use guide to create 3D modeling and animation using Blender 2.7

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Product type Paperback
Published in Aug 2014
Publisher Packt
ISBN-13 9781783984909
Length 526 pages
Edition 1st Edition
Tools
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Author (1):
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Gordon Fisher Gordon Fisher
Author Profile Icon Gordon Fisher
Gordon Fisher
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Table of Contents (15) Chapters Close

Preface 1. Introducing Blender and Animation FREE CHAPTER 2. Getting Comfortable Using the 3D View 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning Your Work, Working Your Plan 8. Making the Sloop 9. Finishing Your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving Your Lighting and Camera Work 12. Rendering and Compositing A. Pop Quiz Answers Index

Time for action – verifying the Camera view


It's time to take a look at the Camera view and compare it with what the camera renders. Do you notice any differences?

  1. Press the NumPad 0 key to get the Camera view.

  2. Press the F12 key to render the scene so you can see it.

  3. Press the Esc key to close the rendering window.

  4. Press the F11 key to see the previously rendered view.

  5. Press the Esc key again.

  6. Alternate pressing the F11 and the Esc keys and make sure that the Camera view is the same as the rendered scene. Do you notice any difference?

What just happened?

Just to be sure, after pressing the NumPad 0 key, you tried doing a test render to compare what is rendered in the camera with the Camera view. Of course, they looked the same. However, you also discovered that if you want to see a previously rendered image, then you press the F11 key. Did you notice the difference in the shading between the 3D View and the rendering as shown in the previous screenshot? The lamp is to the right side of the camera...

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