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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — appending the boathouse and building pilings for it


In addition to bringing the boathouse into the scene, you have to place it and create some more pilings to support the back side of the boathouse:

  1. Press Numpad 7 to get the Top view.

  2. In the 3D View header, select Wireframe from the Viewport Shading pop-up menu.

  3. In the File menu, select Append.

  4. Find 6907_10_boathouse.blend.

  5. Open the Object folder.

  6. Press A to select the Boathouse, Door Front, Door Garage, and Door knob.

  7. Press theLMB on the Link/Append from Library button.

  8. Press Ctrl+MMB and zoom out of the scene so you can see the boathouse and the pilings of the pier.

  9. Press G and use the mouse to move the boathouse to the left side of the pier. Press theLMB to release the boathouse.

  10. Press R, Z, 135, and Enter.

  11. Press G and use the mouse to move the boathouse to near the center of the pier, as seen in the left side of the following screenshot. Press theLMB to release the boathouse. Leave room for a boat to dock at the end of the pier...

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