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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — making the cockpit


Now building the hull will be similar to building the boat because you will be using extrusion and scaling:

  1. Press Numpad 7 to get the Top view.

  2. Select Face Select Mode on the 3D View header.

  3. Press C and use the mouse to select the faces over the cockpit and cabin on the template, as shown in the following screenshot. Press theRMB to stop selecting.

  4. Press Numpad 3 to get the Side view.

  5. Press B and then theMMB to deselect the faces on the bottom of the hull that were previously selected, as shown in the following screenshot. Leave only the faces on the top of the hull selected.

  6. Go to the Properties window and select the Object Data button, which is the eighth button from the left on the header, as shown in the following screenshot. In the Vertex Groups subpanel, press the plus sign to create a new vertex group. In the white box to the right of Name: name the group Cockpit, as shown in the following screenshot, and press Enter. Then press the Assign button...

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