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Blender 3D Basics

You're reading from   Blender 3D Basics The complete novice's guide to 3D modeling and animation

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Product type Paperback
Published in Jun 2012
Publisher Packt
ISBN-13 9781849516907
Length 468 pages
Edition 1st Edition
Tools
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Toc

Table of Contents (20) Chapters Close

Blender 3D Basics Beginner's Guide
Credits
About the Author
About the Reviewers
1. www.PacktPub.com
2. Preface
1. Introducing Blender and Animation 2. Getting Comfortable using the 3D View FREE CHAPTER 3. Controlling the Lamp, the Camera, and Animating Objects 4. Modeling with Vertices, Edges, and Faces 5. Building a Simple Boat 6. Making and Moving the Oars 7. Planning your Work, Working your Plan 8. Making the Sloop 9. Finishing your Sloop 10. Modeling Organic Forms, Sea, and Terrain 11. Improving your Lighting and Camera Work 12. Rendering and Compositing Pop quiz Answers Index

Time for action — using a NURBS surface to make the mainsail


You have used Subdivision Surfaces to model the sloop's hull and Bezier Curves to make the rudder and keel. Now you will use a NURBS (Non Uniform Rational B Spline) surface to make the mainsail:

  1. Zoom out so you can see the whole sloop.

  2. Press Shift+S and select Cursor to Center.

  3. Put the cursor between the boom and gaff in the middle of where the sail will be.

  4. Press Shift+A. Choose Add Surface then NURBS Surface.

  5. Press R, Y, -90, Enter.

  6. Press the Tab key

  7. In the Properties window select the Object Data, it's the eighth button from the left.

  8. In the 3D View, select one of the bottom control points of the NURBS Surface with theRMB.

  9. In the Properties window, the Active Spline subpanel appears, check the checkboxes for Endpoint: U and Endpoint: V.

  10. Press C and select the bottom row of control points. Press theRMB to finish the selection.

  11. Move the selected control points near to the boom. Press A to deselect all of the control points.

  12. Select and...

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