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Augmented Reality Game Development

You're reading from   Augmented Reality Game Development Create your own augmented reality games from scratch with Unity 5

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Product type Paperback
Published in Jan 2017
Publisher Packt
ISBN-13 9781787122888
Length 334 pages
Edition 1st Edition
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Author (1):
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Micheal Lanham Micheal Lanham
Author Profile Icon Micheal Lanham
Micheal Lanham
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Table of Contents (11) Chapters Close

Preface 1. Getting Started 2. Mapping the Player's Location FREE CHAPTER 3. Making the Avatar 4. Spawning the Catch 5. Catching the Prey in AR 6. Storing the Catch 7. Creating the AR World 8. Interacting with an AR World 9. Finishing the Game 10. Troubleshooting

Creating the Inventory scene


The great thing about dividing the game content into scenes is our ability to develop and test each functional piece in isolation. We don't have to worry about other game start-up, events, or functionality slowing down our development. Yet, at some point, we need to bring all those pieces together, and it is important to frequently test the whole game, as well.

Before we start working on the Inventory scene, we will do another full reset import of all scripts, as we have done in the previous chapters. This means we will be importing several new and updated scripts and won't be able to cover the extensive changes in detail. We won't have time in the remaining chapter to highlight any interesting code but it is recommended that you wander through the code at your leisure. For those who have made your own changes to the scripts, it is recommended that you back those items up on your own. Follow the directions here to do the asset import:

  1. Save your scene and project...
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