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Android NDK Game Development Cookbook

You're reading from   Android NDK Game Development Cookbook For C++ developers, this is the book that can swiftly propel you into the potentially profitable world of Android games. The 70+ step-by-step recipes using Android NDK will give you the wide-ranging knowledge you need.

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Product type Paperback
Published in Nov 2013
Publisher Packt
ISBN-13 9781782167785
Length 320 pages
Edition 1st Edition
Languages
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Authors (2):
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Sergey Kosarevsky Sergey Kosarevsky
Author Profile Icon Sergey Kosarevsky
Sergey Kosarevsky
Viktor Latypov Viktor Latypov
Author Profile Icon Viktor Latypov
Viktor Latypov
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Toc

Table of Contents (11) Chapters Close

Preface 1. Establishing a Build Environment 2. Porting Common Libraries FREE CHAPTER 3. Networking 4. Organizing a Virtual Filesystem 5. Cross-platform Audio Streaming 6. Unifying OpenGL ES 3 and OpenGL 3 7. Cross-platform UI and Input Systems 8. Writing a Match-3 Game 9. Writing a Picture Puzzle Game Index

Compiling the libcurl networking library


The libcurl library is a de facto standard for native applications, which deal with numerous networking protocols. The libcurl compilation for Android on a Windows host requires some additional steps to be done. We explain them in this recipe.

Getting ready

Download the libcurl source code from the library homepage: http://curl.haxx.se/libcurl/.

How to do it...

  1. Since the libcurl library build process is based on Autoconf, we will need to generate a curl_config.h file before actually building the library. Run the configure script from the folder containing the unpacked libcurl distribution package. Cross-compilation command-line flags should be set to:

    --host=arm-linux CC=arm-eabi-gcc
  2. The -I parameter of the CPPFLAGS variable should point to the /system/core/include subfolder of your NDK folder, in our case:

    CPPFLAGS=”-I D:/NDK/system/core/include”
  3. The libcurl library can be customized in many ways. We use this set of parameters (disable all protocols except...

You have been reading a chapter from
Android NDK Game Development Cookbook
Published in: Nov 2013
Publisher: Packt
ISBN-13: 9781782167785
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