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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
Author Profile Icon Brian Boyles
Brian Boyles
Nicolas Gramlich Nicolas Gramlich
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Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
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JAYME SCHROEDER
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Toc

Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Layer classes


These classes represent the layers that are present within the game:

LevelPauseLayer.java

The LevelPauseLayer class represents the layer that is shown to the player when a level is paused. It displays the current level number, score, and high score, as well as buttons to go back to the game, back to the level-select screen, restart the level, or skip to the next level.

This class is based on the following recipes:

  • Understanding AndEngine entities in Chapter 2, Working with Entities

  • Bringing a scene to life with sprites in Chapter 2, Working with Entities

  • Applying text to a layer in Chapter 2, Working with Entities

  • Customizing managed scenes and layers in Chapter 5, Scene and Layer Management

  • What are update handlers? in Chapter 7, Working with Update Handlers

LevelWonLayer.java

The LevelWonLayer class represents the layer that is shown to the player when a level is completed successfully. It displays the current level number, score, and high score, as well as the star rating that the player received. It also includes buttons to go back to the level-select screen, replay the level, or go on to the next level. The following image shows the LevelWonLayer class textures and what they look like when assembled in the game:

The LevelWonLayer class is based on the following recipes:

  • Understanding AndEngine entities in Chapter 2, Working with Entities

  • Bringing a scene to life with sprites in Chapter 2, Working with Entities

  • Applying text to a layer in Chapter 2, Working with Entities

  • Using modifiers and entity modifiers in Chapter 2, Working with Entities

  • Customizing managed scenes and layers in Chapter 5, Scene and Layer Management

  • What are update handlers? in Chapter 7, Working with Update Handlers

ManagedLayer.java

This class is the same ManagedLayer class as found in the Creating the scene manager recipe in Chapter 5, Scene and Layer Management.

OptionsLayer.java

This layer is accessible from the MainMenu scene and allows the player to enable or disable music and sounds as well as choose a graphics quality or reset the level completion data that they have achieved.

The OptionsLayer class is based on the following recipes:

  • Understanding AndEngine entities in Chapter 2, Working with Entities

  • Bringing a scene to life with sprites in Chapter 2, Working with Entities

  • Applying text to a layer in Chapter 2, Working with Entities

  • Customizing managed scenes and layers in Chapter 5, Scene and Layer Management

  • What are update handlers? in Chapter 7, Working with Update Handlers

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