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AndEngine for Android Game Development Cookbook

You're reading from   AndEngine for Android Game Development Cookbook AndEngine is a simple but powerful 2D game engine that's ideal for developers who want to create mobile games. This cookbook will get you up to speed with the latest features and techniques quickly and practically.

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Product type Paperback
Published in Jan 2013
Publisher Packt
ISBN-13 9781849518987
Length 380 pages
Edition 1st Edition
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Authors (3):
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Brian Boyles Brian Boyles
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Brian Boyles
Nicolas Gramlich Nicolas Gramlich
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Nicolas Gramlich
JAYME SCHROEDER JAYME SCHROEDER
Author Profile Icon JAYME SCHROEDER
JAYME SCHROEDER
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Table of Contents (18) Chapters Close

AndEngine for Android Game Development Cookbook
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. AndEngine Game Structure FREE CHAPTER 2. Working with Entities 3. Designing Your Menu 4. Working with Cameras 5. Scene and Layer Management 6. Applications of Physics 7. Working with Update Handlers 8. Maximizing Performance 9. AndEngine Extensions Overview 10. Getting More From AndEngine Source Code for MagneTank Index

Customizing managed scenes and layers


The main purpose of the scene manager is to handle the managed scenes in our game. The managed scenes are highly customizable, but we want to avoid rewriting as much of our code as possible. To achieve that task, we will use two classes that extend the ManagedScene class, ManagedGameScene and ManagedMenuScene. By structuring our scene classes in this way, we will have menus and game scenes that share a common, respective foundation.

Getting ready...

Open the following classes from this chapter's code bundle: ManagedMenuScene.java, ManagedGameScene.java, MainMenu.java, GameLevel.java, and OptionsLayer.java. We will be referencing these classes throughout this recipe.

How to do it...

Follow these steps to understand how the ManagedMenuScene and ManagedGameScene classes build upon the ManagedScene class to create customized, extendable scenes that can be passed to the SceneManager class:

  1. Look at the ManagedMenuScene class. It holds only two simple constructors...

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